Mana will work mostly like its always have with the exception of how its regenerated. Inferno and Stronghold will be needing Mercury more since mercury is just bad for the environment. Haven and Sylvan will be needing Sulfur more since sulfur is an essential element for all life.Īcademy and Necropolis will be needing Crystals more since crystals are connected with magic.ĭungeon and Fortress will be needing Gems more since gems can be found deep within the jungle and caves. Gem, Sulfur, Mercury, Crystal will be needed for every faction but some factions will be needing one of those 4 more than the others. Gold, Ore, Wood are the main resources that will work as the previously games. Each town will have a soundtrack of its own when entering town. *Castle growth in adventure/map perspective when building tex wall, towers. *Unique creature design and good graphics. *Choice of 2 champion buildings/creatures. *Keep skill point system from Heroes 6 however not to be able to put points in spells (you can still put points in tex spell power, reduced mana cost.) *"8" Resources Gold, Ore, Wood, Gem, Sulfur, Mercury, Crystal (and of sorts Mana) Haven, Inferno, Necropolis, Dungeon, Sylvan, Academy, Fortress, Stronghold. To make the best possible Heroes game we should take the best things from the previously games: They did however change it to be more "realistic". Which is fine since it looked good in Heroes 6 already. The graphics of the game have for the first time in the history of Heroes not "improved". It could also be the battlefields coloring that doesn't work well with the creatures colors. It's probably that most of the creatures of the same faction sort off looks the same and have the same colors witch feels boring and (sometimes you even mistake one creature for another by either the picture or on the battlefield.) That would not have happened in the Heroes 2, 3 or 6 since the design and coloring of a creature is so unique. When you look at the art/design of 1creature it looks great and very realistic except for some creatures that have a bad/not unique design, but when you are in a battle and have every creature of that faction it feels like something's not right. Removed dynamic castles when building tex walls and towers. Confusing/half organized town building layout. They had other creatures in other factions which are doubtful. They removed griffins from Haven and added Dire Wolfs which clearly doesn't belong in the holy faction Haven. However, they did remove Inferno faction which is unforgivable. They also finally brought back the Academy faction! (you can only have 1 champion building) And they used an interesting flanking system. They added one more champion building/creature to every faction, this was probably the best feature in Heroes 7. And added a more building system with more options. *In Heroes 7 they kept the skill point system partly and brought back the mage building. And they removed the optional creature upgrades they had in Heroes 5. They unfortunately only had 6 factions, took away the Mage building and also removed sulfur, mercury and gems. When building in the town the castle grew from a map/adventure perspective. Heroes 6 has the easiest town building layout of all. They also added a skill point system that let the player choose what spells he wanted to learn or to add more utility, strength and more. They added "faction power" to further add a unique play style and feel to each faction. *In Heroes 6 they changed a lot of things, they improved a lot in the graphics and in creature design making all creatures more unique. Which some said made the game better because "the more options, the better" However, the other side said: "to much options makes it more confusing" *In Heroes 5 they also had 8 factions but what they also tried in this game was alternative creature upgrades. What made Heroes 3 so good? Probably that it had 8+ factions and more realistic(better) graphics/design and last but not least, great soundtrack. *In Heroes 2 and 3 the creatures had a unique design and both games had 7 resources. The first and the fourth games aren't really much to talk about except the creatures of each faction. All heroes games has good and bad parts and first of all when i say all Heroes games i mean the Heroes 2, 3, 5, 6, 7 (with expansions)